#ifndef RENDERER_H
#define RENDERER_H
#include "myEngine_API.h"

//---------------------------------------
struct IDirect3D9;
struct IDirect3D9;
//---------------------------------------
namespace pg1
{
//---------------------------------------
	class PG1_API Renderer
	{
	//--Initializacion
		public :
			Renderer();
			~Renderer();

			bool init (HWND hWnd);

		public:
			void beginFrame();
			void endFrame();
		
	private:
		IDirect3D9 * m_pkD3D;
		IDirect3DDevice9* m_pkDevice;

	};
}
#endif